{"id":11069,"date":"2025-11-03T22:07:17","date_gmt":"2025-11-03T21:07:17","guid":{"rendered":"http:\/\/theyard-vfx.com\/stage\/?p=11069"},"modified":"2025-11-07T09:24:20","modified_gmt":"2025-11-07T08:24:20","slug":"the-yardeners-frederic-perrin-senior-concept-environment-artist","status":"publish","type":"post","link":"https:\/\/theyard-vfx.com\/stage\/2025\/11\/03\/the-yardeners-frederic-perrin-senior-concept-environment-artist\/","title":{"rendered":"The Yardeners &#8211; Frederic Perrin, Senior Concept and Environment Artist"},"content":{"rendered":"<p>[vc_row][vc_column][vc_separator color=\u00a0\u00bbcustom\u00a0\u00bb border_width=\u00a0\u00bb2&Prime; accent_color=\u00a0\u00bb#bdae8d\u00a0\u00bb][vc_column_text]<\/p>\n<h6 style=\"text-align: justify;\"><span style=\"font-size: 20px;\">Meet the Yardeners \u2013 the passionate team at The Yard, who cultivate every day the seeds of creativity, transforming them into striking visual effects, fruitful collaborations, and unforgettable stories.<\/span><\/h6>\n<h6 style=\"text-align: justify;\"><span style=\"font-size: 20px;\">This week, we\u2019re thrilled to introduce Frederic Perrin, our Senior Concept and Environment Artist. With more than two decades of experience in the animation and VFX industry, Frederic has honed his craft in illustration, concept art, digital matte painting, and CG environments for films, games, and publishing. After a career spent at France&rsquo;s and Canada&rsquo;s leading studios, Frederic continues to nurture his passion for visual storytelling here at The Yard.<\/span><\/h6>\n<p>[\/vc_column_text][vc_separator color=\u00a0\u00bbcustom\u00a0\u00bb border_width=\u00a0\u00bb2&Prime; accent_color=\u00a0\u00bb#bdae8d\u00a0\u00bb][vc_column_text]<\/p>\n<h1><span style=\"font-size: 20px; color: #bdae8d;\"><strong>Hello Frederic ! Could you please explain your role at The Yard ?\u00a0<\/strong><\/span><\/h1>\n<p>[\/vc_column_text][vc_column_text]<\/p>\n<p style=\"text-align: justify;\">My role is to create environments and concept art for feature films and TV shows in the studio. I collaborate with the project team and supervisors to determine the best technical and artistic approach for each project. After discussions, I either sculpt and create assets, or build and refine environments to completion, or work on concept art to propose ideas\u2014whether environment concept frames, creature designs, or anything else that needs to be imagined for the show.<\/p>\n<p>[\/vc_column_text][vc_empty_space][\/vc_column][\/vc_row][vc_row][vc_column][vc_empty_space][vc_column_text]<\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 20px; color: #bdae8d;\"><strong>What first inspired you to pursue a career in VFX and environment design?\u00a0<\/strong><\/span><\/p>\n<p>[\/vc_column_text][vc_column_text]<\/p>\n<p style=\"text-align: justify;\" data-start=\"135\" data-end=\"477\">I have always been drawn to environments, and my entire career has revolved around this passion. Thirty years ago, I started drawing and painting, practicing oils and acrylics, and then I had the opportunity to work on environments in animation. I spent around eight years in this field before moving into illustration for book covers.<\/p>\n<p style=\"text-align: justify;\" data-start=\"479\" data-end=\"1092\">Throughout this time, I was constantly inspired by films such as <em data-start=\"544\" data-end=\"567\">The Lord of the Rings<\/em>, <em data-start=\"569\" data-end=\"581\">The Matrix<\/em>, early special effects classics like <em data-start=\"619\" data-end=\"641\">The Ten Commandments<\/em>, and, like many of us, <em data-start=\"665\" data-end=\"676\">Star Wars<\/em> and <em data-start=\"681\" data-end=\"689\">Alien <\/em>movies. Over the years, my fascination with VFX grew stronger, so when the chance arose to work as a concept artist and matte painter on a film, I jumped at it without hesitation.<\/p>\n<p style=\"text-align: justify;\" data-start=\"479\" data-end=\"1092\">I then continued working on numerous projects in France\u2014 including films, TV shows, and game trailers\u2014before moving to Canada, where my inspiration continued to flourish while working at large studios like Rodeo FX and DNEG.<\/p>\n<p>[\/vc_column_text][vc_empty_space][vc_column_text]<\/p>\n<p dir=\"ltr\" style=\"text-align: center;\"><span style=\"font-size: 12px;\">Some of Frederic&rsquo;s screen inspirations:<\/span><\/p>\n<p>[\/vc_column_text][vc_masonry_media_grid element_width=\u00a0\u00bb3&Prime; grid_id=\u00a0\u00bbvc_gid:1762503693262-3ddc621c-3a50-5&Prime; include=\u00a0\u00bb11070,11071,11106,11073&Prime;][\/vc_column][\/vc_row][vc_row][vc_column][vc_empty_space][vc_column_text]<\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 20px; color: #bdae8d;\"><strong><b>What do you enjoy most about bringing sets and environments to life? Is there a particular aspect of the creative process that you find especially rewarding? <\/b><\/strong><\/span><\/p>\n<p>[\/vc_column_text][vc_column_text]<\/p>\n<p style=\"text-align: justify;\" data-start=\"145\" data-end=\"677\">Bringing sets and environments to life in VFX is a delicate balance of imagination and credibility. In many ways, creating environments for VFX is similar to working in animation or illustration: you start by imagining and representing believable, immersive places. The main difference is in <strong data-start=\"470\" data-end=\"477\">how<\/strong> you build them. In traditional animation or illustration, you can work from concept to final painting, and even a single brushstroke can suggest the shape of a cloud or the structure of a building.<\/p>\n<p style=\"text-align: justify;\" data-start=\"679\" data-end=\"1095\">In VFX, the process is more technically complex. The goal is to create, and achieve the most realistic render possible. It takes more time, but the reward is seeing the place you envisioned fully come to life. For example, on <a href=\"http:\/\/theyard-vfx.com\/stage\/title-item\/the-rings-of-power-season-2\/\" target=\"_blank\" rel=\"noopener\"><em data-start=\"920\" data-end=\"940\">The Rings of Power &#8211; Season 2<\/em><\/a>, creating the Gurdreth environment shots took a year to complete. Having that time to think, refine, and push every detail was an incredible experience.<\/p>\n<p>[\/vc_column_text][vc_column_text]<\/p>\n<p dir=\"ltr\" style=\"text-align: center;\"><span style=\"font-size: 12px;\">Stills of the Gurdreth shots from <em>The Rings of Power &#8211; Season 2 <\/em>that Frederic worked on :<\/span><\/p>\n<p>[\/vc_column_text][vc_single_image image=\u00a0\u00bb11076&Prime; img_size=\u00a0\u00bbfull\u00a0\u00bb alignment=\u00a0\u00bbcenter\u00a0\u00bb onclick=\u00a0\u00bbcustom_link\u00a0\u00bb img_link_target=\u00a0\u00bb_blank\u00a0\u00bb link=\u00a0\u00bbhttp:\/\/theyard-vfx.com\/stage\/title-item\/the-rings-of-power-season-2\/\u00a0\u00bb][vc_single_image image=\u00a0\u00bb11185&Prime; img_size=\u00a0\u00bbfull\u00a0\u00bb alignment=\u00a0\u00bbcenter\u00a0\u00bb onclick=\u00a0\u00bbcustom_link\u00a0\u00bb img_link_target=\u00a0\u00bb_blank\u00a0\u00bb link=\u00a0\u00bbhttp:\/\/theyard-vfx.com\/stage\/title-item\/the-rings-of-power-season-2\/\u00a0\u00bb][\/vc_column][\/vc_row][vc_row][vc_column][vc_empty_space][vc_column_text]<\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 20px; color: #bdae8d;\"><strong><b>You&rsquo;ve worked on a variety of genres throughout. How do you adapt your creative approach when designing environments for different styles or narratives?<\/b><\/strong><\/span><\/p>\n<p>[\/vc_column_text][vc_column_text]<\/p>\n<p style=\"text-align: justify;\" data-start=\"196\" data-end=\"568\">For me, adapting starts by following the theme of the project. The first step is to dig into the story and understand its purpose and context. Before thinking about the environment or concept art to create, it\u2019s essential to know what\u2019s happening in the sequence: who the characters are, what they do or think, what they have built, and by whom it was built.<\/p>\n<p style=\"text-align: justify;\" data-start=\"570\" data-end=\"787\">With this understanding, you can start imagining the environment as a character in its own right, giving it a personality \u2014 frightening, magical, poetic, etc. \u2014 that serves the story just like the characters do.<\/p>\n<p style=\"text-align: justify;\" data-start=\"789\" data-end=\"1105\">Next comes the building mindset: considering how the structures are constructed, which materials are used, and how to bring logic and life to the world you\u2019re creating. If it\u2019s a natural environment, the same principle applies: you imagine how nature would behave to form the environment you want to represent.<\/p>\n<p style=\"text-align: justify;\" data-start=\"1107\" data-end=\"1238\">Finally, you use lighting to bring everything to life and reinforce the mood or feeling you intended from the very beginning.<\/p>\n<p>[\/vc_column_text][vc_single_image image=\u00a0\u00bb11094&Prime; img_size=\u00a0\u00bbfull\u00a0\u00bb alignment=\u00a0\u00bbcenter\u00a0\u00bb onclick=\u00a0\u00bbcustom_link\u00a0\u00bb img_link_target=\u00a0\u00bb_blank\u00a0\u00bb link=\u00a0\u00bbhttp:\/\/theyard-vfx.com\/stage\/title-item\/the-rings-of-power-season-2\/\u00a0\u00bb][\/vc_column][\/vc_row][vc_row][vc_column][vc_empty_space][vc_column_text]<\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 20px; color: #bdae8d;\"><strong><b>Is there a particular project that stands out to you as especially memorable or meaningful ? What made it so impactful ? <\/b><\/strong><\/span><\/p>\n<p>[\/vc_column_text][vc_column_text]<\/p>\n<p style=\"text-align: justify;\" data-start=\"196\" data-end=\"568\">Working on Denis Villeneuve\u2019s <em data-start=\"536\" data-end=\"542\">Dune<\/em> was definitely a memorable experience. I\u2019ve always loved the books, so having the opportunity to work on the environments for that universe was truly special. I also met incredible people and artists on the project \u2014 it was a real pleasure.<\/p>\n<p>[\/vc_column_text][vc_video link=\u00a0\u00bbhttps:\/\/youtu.be\/n9xhJrPXop4?si=Bl6Sk&#8211;CbeC4YJfO\u00a0\u00bb][vc_column_text]<\/p>\n<p style=\"text-align: justify;\" data-start=\"196\" data-end=\"568\">There have been other great experiences too. <a href=\"http:\/\/theyard-vfx.com\/stage\/title-item\/the-rings-of-power-season-2\/\" target=\"_blank\" rel=\"noopener\"><em data-start=\"827\" data-end=\"847\">The Rings of Power<\/em><\/a> was another highlight \u2014 the story, the scale, and especially the chance to work on a single environment for an entire year. It\u2019s rare to have that kind of time to explore, refine, and push the limits of what you want to achieve. Some might imagine it was exhausting, but when you\u2019re inspired by a shot, it can be a deeply fulfilling process \u2014 much like an artist spending a year or more on a painting or sculpture.<\/p>\n<p>[\/vc_column_text][vc_video link=\u00a0\u00bbhttps:\/\/youtu.be\/XCRDliFhSCU?si=g9323e8YfM7YMOq_\u00a0\u00bb][vc_column_text]<\/p>\n<p style=\"text-align: justify;\" data-start=\"1266\" data-end=\"1561\">I\u2019m naturally drawn to natural settings \u2014 mountains, rocks, forests \u2014 but I\u2019m equally fascinated by sci-fi, fantasy, and fantastic worlds, where I can design futuristic cities, robots, creatures, or characters. In the end, every project brings the same exciting opportunity: to imagine and create freely.<\/p>\n<p style=\"text-align: justify;\" data-start=\"1266\" data-end=\"1561\">Projects such <em data-start=\"1311\" data-end=\"1318\">Venom<\/em>, <em data-start=\"1320\" data-end=\"1330\">Moonfall<\/em>, <em data-start=\"1332\" data-end=\"1347\">I Kill Giants<\/em>, <em data-start=\"1353\" data-end=\"1368\">The Returned, <\/em>as well as more recent projects at The Yard,\u00a0were also fantastic experiences, especially because they allowed me to return to the roots of what I love \u2014 concept art, painting, drawing, sculpting, and imagining worlds from a blank page.<\/p>\n<p>[\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column][vc_empty_space][vc_column_text]<\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 20px; color: #bdae8d;\"><strong><b>What are the biggest challenges you face when creating these worlds? How do you overcome them ?<\/b><\/strong><\/span><\/p>\n<p>[\/vc_column_text][vc_column_text]<\/p>\n<p style=\"text-align: justify;\" data-start=\"203\" data-end=\"336\">Time. For me, time is the biggest challenge \u2014 and it has been since the very beginning, even back when I was working with oils.<\/p>\n<p style=\"text-align: justify;\" data-start=\"338\" data-end=\"741\">Over the years, I\u2019ve learned to think and craft in the most efficient way possible, trying to capture the main idea quickly and refine it through rough sketches and fast concept art. Still, it\u2019s often a real challenge, because you always want to explore an idea deeply and sometimes you simply don\u2019t have the time to do it the way you\u2019d like. An image is never truly finished \u2014 there\u2019s always room to add, remove, or adjust elements. At the same time, we are our own first critics, often demanding of the work we produce. That\u2019s why it\u2019s especially gratifying when an image \u201cworks\u00a0\u00bb, meaning when a vision comes to life, resonates with others, and evokes the reaction you were hoping for.<\/p>\n<p style=\"text-align: justify;\" data-start=\"743\" data-end=\"1038\">Time also becomes a factor when moving into the detailed phase of a final render. You know it will take a long time to achieve, so you have to switch into an endurance mindset by staying focused, patient, and making sure not to lose yourself in unnecessary details or endless final touches.<\/p>\n<p>[\/vc_column_text][vc_empty_space][vc_single_image image=\u00a0\u00bb11124&Prime; img_size=\u00a0\u00bbfull\u00a0\u00bb][\/vc_column][\/vc_row][vc_row][vc_column][vc_empty_space][vc_column_text]<\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 20px; color: #bdae8d;\"><strong><b>What major evolutions do you see upcoming in the field of environment and concept art ?<\/b><\/strong><\/span><\/p>\n<p>[\/vc_column_text][vc_column_text]<\/p>\n<p style=\"text-align: justify;\" data-start=\"270\" data-end=\"742\">AI is an important topic in today\u2019s artistic evolution.<\/p>\n<p style=\"text-align: justify;\" data-start=\"270\" data-end=\"742\">In the past, we\u2019ve experienced two major shifts. First with digital art (2D), and then with 3D. The difference between those changes and the arrival of AI kn our field is quite different. When digital tools emerged, it was challenging for many artists, but if you came from a traditional background, you could still draw and paint in much the same way. It was an adjustment, but still a continuation of your craft. With AI, you don&rsquo;t need to draw, paint, or sculpt anymore\u2014you simply stop.<\/p>\n<p style=\"text-align: justify;\" data-start=\"831\" data-end=\"1234\">When I had to start to paint digitally, my goal was to find a way to handle the tool so it felt as close as possible to traditional painting. I wanted to mix and find colors, to \u201cthink\u201d the picture\u2014in the same way as traditional painting,\u2014with room for happy accidents or mistakes, and try again. Interestingly, some of the methods I developed digitally later influenced how I approach traditional painting.<\/p>\n<p style=\"text-align: justify;\" data-start=\"1236\" data-end=\"1609\">Over the past 30 years, I\u2019ve worked to improve my skills \u2014 drawing, painting, sculpting, and modeling \u2014 and I\u2019ve seen my work evolve through both failures and successes, analyzing and understanding why. That growth came from direct engagement: using my hands and mind, learning from tools, and making deliberate creative choices. Every stage of that process has been connected, each experience informing the next.<\/p>\n<p style=\"text-align: justify;\" data-start=\"1611\" data-end=\"2088\">With AI, I\u2019m not yet sure how that kind of personal evolution translates. The way AI is currently used in image-making tends to bypass the mind and hands-on learning process\u2014the moments of trial, correction, and understanding that shape an artist\u2019s eye. In that regard, it\u2019s not evolution\u2014I see more regression about this. You don\u2019t practice or analyze composition, perspective, light, or color. That\u2019s why I think it\u2019s worth reflecting on how we can keep the <em data-start=\"2023\" data-end=\"2033\">learning<\/em> and <em data-start=\"2038\" data-end=\"2048\">crafting<\/em> aspects alive as technology develops.<\/p>\n<p style=\"text-align: justify;\" data-start=\"2090\" data-end=\"2418\">Still, I can see potential for AI to be a helpful tool in VFX, especially for repetitive or technical tasks that take time away from the creative side. If it can support artists by streamlining those areas \u2014 giving us more room to think, imagine, and create \u2014 then it could become a genuinely valuable part of the process.<\/p>\n<p>[\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column][vc_empty_space][vc_single_image image=\u00a0\u00bb11125&Prime; img_size=\u00a0\u00bbfull\u00a0\u00bb alignment=\u00a0\u00bbcenter\u00a0\u00bb][vc_empty_space][vc_column_text]<\/p>\n<p style=\"text-align: justify;\"><span style=\"font-size: 20px; color: #bdae8d;\"><strong><b>Any advice you\u2019d give students or aspiring artists who want to build a career in CG Environment ?<\/b><\/strong><\/span><\/p>\n<p>[\/vc_column_text][vc_column_text]<\/p>\n<p style=\"text-align: justify;\" data-start=\"210\" data-end=\"507\">I would say: keep an open mind towards all forms of creative work. There\u2019s VFX, of course, but also animation\u2014both traditional and digital\u2014as well as 2D painting, drawing, and even practical environment models made from wood or clay. CG is just one part of this broad creative spectrum.<\/p>\n<p style=\"text-align: justify;\" data-start=\"509\" data-end=\"761\">An environment artist is, finally, a generalist artist. So staying open and curious about different ways of creating is a strong foundation. Try new things, learn, and you\u2019ll eventually discover the area that you like most.<\/p>\n<p style=\"text-align: justify;\" data-start=\"763\" data-end=\"1121\">For me, drawing is the most fundamental skill. It gives you so many tools to analyze and create. It\u2019s where everything begins: sketches, ideas,\u00a0 rendering, lighting, perspective, volume, and \u00ab\u00a0undesrstanding a picture\u00a0\u00bb. Then come color and light, as well as animation and photography. All of them are directly useful when working on CG environments.<\/p>\n<p style=\"text-align: justify;\" data-start=\"1123\" data-end=\"1212\">Here are a few concrete examples of how traditional skills translate into digital ones:<\/p>\n<ul style=\"text-align: justify;\" data-start=\"1213\" data-end=\"1548\">\n<li data-start=\"1213\" data-end=\"1301\">\n<p data-start=\"1215\" data-end=\"1301\"><strong data-start=\"1215\" data-end=\"1226\">Drawing<\/strong> \u2192 Environment composition and perspective \/ matte painting \/ concept art<\/p>\n<\/li>\n<li data-start=\"1302\" data-end=\"1390\">\n<p data-start=\"1304\" data-end=\"1390\"><strong data-start=\"1304\" data-end=\"1316\">Painting<\/strong> \u2192 Environment lighting, shading, and texture \/ digital matte painting \/ concept art<\/p>\n<\/li>\n<li data-start=\"1391\" data-end=\"1475\">\n<p data-start=\"1393\" data-end=\"1475\"><strong data-start=\"1393\" data-end=\"1408\">Photography<\/strong> \u2192 Environment composition \/ camera \/ layout and animation \/ matte painting \/ concept art<\/p>\n<\/li>\n<li data-start=\"1476\" data-end=\"1548\">\n<p data-start=\"1478\" data-end=\"1548\"><strong data-start=\"1478\" data-end=\"1491\">Sculpting<\/strong> \u2192 Environment modeling \/ assets creation \/ concept art<\/p>\n<\/li>\n<\/ul>\n<p style=\"text-align: justify;\" data-start=\"1478\" data-end=\"1548\">In parallel, it\u2019s important to learn software tools because we use many, and they\u2019re constantly evolving. You don\u2019t need to master everything right away. As long as you understand the principles and stay adaptable, you\u2019ll continue learning on the job, often with the help of your team. In VFX or CG animation, you must be technically minded but perfection will come with time.<\/p>\n<p>[\/vc_column_text][\/vc_column][\/vc_row][vc_row][vc_column][vc_column_text]<\/p>\n<p style=\"text-align: justify;\"><a href=\"http:\/\/theyard-vfx.com\/stage\/news-theyardeners\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-size: 20px;\"><strong>Meet more of our talented Yardeners here.<\/strong><\/span><\/a><\/p>\n<p>[\/vc_column_text][vc_empty_space][vc_column_text]<\/p>\n<h4>MORE NEWS<\/h4>\n<p>[\/vc_column_text][vc_separator color=\u00a0\u00bbcustom\u00a0\u00bb accent_color=\u00a0\u00bb#ffffff\u00a0\u00bb][vc_masonry_grid post_type=\u00a0\u00bbpost\u00a0\u00bb max_items=\u00a0\u00bb4&Prime; element_width=\u00a0\u00bb3&Prime; item=\u00a0\u00bbmasonryGrid_OverlayWithRotation\u00a0\u00bb grid_id=\u00a0\u00bbvc_gid:1762503693271-b27a82bb-5708-4&Prime; exclude=\u00a0\u00bb5954, 6293, 6712, 9457, 9257, 9103, 11069&Prime;][vc_empty_space][\/vc_column][\/vc_row][vc_row][vc_column][\/vc_column][\/vc_row]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[vc_row][vc_column][vc_separator color=\u00a0\u00bbcustom\u00a0\u00bb border_width=\u00a0\u00bb2&Prime; accent_color=\u00a0\u00bb#bdae8d\u00a0\u00bb][vc_column_text] Meet the Yardeners \u2013 the passionate team at The Yard, who cultivate every day the seeds of creativity, transforming them into&#8230;<\/p>\n","protected":false},"author":3,"featured_media":11187,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[72],"tags":[78,68],"class_list":["post-11069","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-the-yardeners","tag-theringsofpower","tag-yardeners"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>The Yardeners - Frederic Perrin, Senior Concept and Environment Artist - THE YARD VFX<\/title>\n<meta name=\"description\" content=\"Learn more about the FX lead artist role through the interview of Hadrien Palanca, from VFX studio The Yard.\" \/>\n<meta name=\"robots\" content=\"noindex, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Yardeners - Frederic Perrin, Senior Concept and Environment Artist - THE YARD VFX\" \/>\n<meta property=\"og:description\" content=\"Learn more about the FX lead artist role through the interview of Hadrien Palanca, from VFX studio The Yard.\" \/>\n<meta property=\"og:url\" content=\"http:\/\/theyard-vfx.com\/stage\/2025\/11\/03\/the-yardeners-frederic-perrin-senior-concept-environment-artist\/\" \/>\n<meta property=\"og:site_name\" content=\"THE YARD VFX\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/profile.php?id=100036882379902\" \/>\n<meta property=\"article:published_time\" content=\"2025-11-03T21:07:17+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-11-07T08:24:20+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/theyard-vfx.com\/stage\/wp-content\/uploads\/2025\/11\/THEYARDENERS_FRED_WEBV2.webp\" \/>\n\t<meta property=\"og:image:width\" content=\"1128\" \/>\n\t<meta property=\"og:image:height\" content=\"720\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Joelle Moorghen\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@theyard_vfx\" \/>\n<meta name=\"twitter:site\" content=\"@theyard_vfx\" \/>\n<meta name=\"twitter:label1\" content=\"\u00c9crit par\" \/>\n\t<meta name=\"twitter:data1\" content=\"Joelle Moorghen\" \/>\n\t<meta name=\"twitter:label2\" content=\"Dur\u00e9e de lecture estim\u00e9e\" \/>\n\t<meta name=\"twitter:data2\" content=\"12 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"http:\/\/theyard-vfx.com\/stage\/2025\/11\/03\/the-yardeners-frederic-perrin-senior-concept-environment-artist\/#article\",\"isPartOf\":{\"@id\":\"http:\/\/theyard-vfx.com\/stage\/2025\/11\/03\/the-yardeners-frederic-perrin-senior-concept-environment-artist\/\"},\"author\":{\"name\":\"Joelle Moorghen\",\"@id\":\"http:\/\/theyard-vfx.com\/stage\/#\/schema\/person\/f85fb8ee738e06458d128a7c141aaf0a\"},\"headline\":\"The Yardeners &#8211; 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